Released Sep 15, 2025 • PC Steam

NO, I'M NOTA HUMAN

No, I'm not a Human is a first‑person horror visual novel where you survive a scorched world by deciding who to shelter at night and how to verify them by day. Each morning a TV broadcast reveals a new, often misleading tell; you manage a finite energy bar to inspect guests, then choose whether to listen or pull the trigger. Admit at least one human to deter the Intruder, and weigh the risks from government checks, vigilantes, and a doomsday cult.

Launch: September 15, 2025
Demo on Steam: June 9, 2025
Platform: Windows (Steam)
Developer: Trioskaz • Publisher: Critical Reflex
500,000+ Steam wishlists (as of Jun 16, 2025)

Developed by Trioskaz • Published by CRITICAL REFLEX • Setting: post‑Soviet Russia • Page last updated

Join the Community

Players share Visitor tells, edge‑case interactions, and route advice for No, I'm not a Human. Contribute findings or learn safer ways to answer the nightly knock.

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Gameplay Loop

Day: examine with TV hints and scarce energy. Night: decide who enters. Visitors left alive will kill human guests.

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Timeline

Prototype in a 2024 anthology; expanded demo on June 9, 2025; full Windows release on September 15, 2025.

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Daily “tells”

New identification trait is revealed each day via TV; traits are circumstantial and not all guests consent to checks.

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500K+ wishlists

By June 16, 2025, No, I'm not a Human surpassed 500,000 wishlists on Steam.

Facts verified from official Steam page and media previews; this site is an independent fan resource.

Survival Strategy

In No, I'm not a Human, the pressure comes from limited verification and irreversible choices. Solar heat pushes people to your door each night; you must admit at least one human to avoid being overwhelmed by the Intruder while keeping Visitors out.

Use the TV hint, then inspect

Each day a broadcast reveals a new physical sign. Cross‑check it during daytime dialogs and photo checks before you commit to sheltering someone.

Budget your energy

Energy dictates how many body parts you can examine. Spend it on high‑signal checks; you can also end the day early by drinking beer if needed.

Decide to listen—or shoot

After an exam, you can execute a suspect or hear their explanation. There are no direct penalties for killing a human by mistake, but sparing a Visitor risks deaths at night.

Expect external pressure

Events include a forced entry by the Intruder if you live alone, a government worker requesting a guest for testing, an armed vigilante examining you, and a doom cult causing trouble.

Visitor Identification

Visitor tells in No, I'm not a Human are circumstantial—humans can show some signs, and not all Visitors show all signs. Guests may refuse exams. Treat each as a weighted signal, not a verdict.

Common signs (demo)

  • Flawless teeth
  • Dirty fingernails
  • Bloodshot eyes
  • Hairless armpits
  • Black patches in aura photos
  • Insects inside ears
  • Bleeding gums (teeth check)
  • Skin irritation (hands check)
Visitor guide →

False positives

  • Stress, injury, or grief can mimic several tells
  • Some Visitors exhibit none of the current‑day signs
  • Guests do not always consent to every examination
How to weigh evidence →

Version differences

  • Anthology prototype included blurred photos as a sign
  • Expanded 2025 demo updated the check list
  • Full game continues the day‑by‑day reveal cadence
All signs by day →

Inside No, I'm not a Human: heat, fear, and doubt

A spoiler‑light trailer and shots that convey the cramped home, nightly knocks, and daytime inspections that define No, I'm not a Human.

Release & Specs

No, I'm not a Human released on September 15, 2025 for Steam on Windows. A demo arrived on June 9, 2025, following a 2024 prototype in the Violent Horror Stories anthology. Below is a compact overview.

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Release Date

Sep 15, 2025

Full version on Steam

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Platform

Windows

Available on Steam

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Demo

Jun 9, 2025

Free demo on Steam

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Presentation

First‑person horror visual novel

2D with simple 3D movement inside the house

Learn more about No, I'm not a Human

Read guides, track updates, and share findings to make better calls when Visitors knock.

FAQ ❓

What is No, I'm not a Human about?

A surge in solar activity makes days deadly. At night, people seek shelter while shapeshifting Visitors imitate humans. You run a safe house, examine guests for signs, and decide who to admit.

How do daily traits and examinations work?

Each day a news broadcast reveals one trait. You can examine specific body parts to look for it, but signs are circumstantial, some guests refuse checks, and not every Visitor exhibits the current trait.

Why did I die when I was alone?

If you live alone, the Intruder can force entry and kill you. Shelter at least one human to reduce that risk.

Are there moral penalties for mistakes?

There are no direct gameplay penalties for killing a human by mistake. Leaving a Visitor alive, however, may result in human guests dying while you sleep.

Who else can appear besides guests?

Special encounters include a government worker taking a guest for testing, an armed vigilante who inspects you, and members of a doom cult sought by authorities.

What are notable visitor signs from the demo?

Common demo signs include: flawless teeth, dirty fingernails, bloodshot eyes, hairless armpits, black patches in aura photos, insects inside ears, bleeding gums (teeth check), and skin irritation (hands check). The older anthology prototype also featured blurred photos as a sign.

Where and when did No, I'm not a Human release?

Windows (Steam). Demo on June 9, 2025. Full release on September 15, 2025. Developed by Trioskaz and published by Critical Reflex.