Common signs (demo)
- Flawless teeth
- Dirty fingernails
- Bloodshot eyes
- Hairless armpits
- Black patches in aura photos
- Insects inside ears
- Bleeding gums (teeth check)
- Skin irritation (hands check)
No, I'm not a Human is a first‑person horror visual novel where you survive a scorched world by deciding who to shelter at night and how to verify them by day. Each morning a TV broadcast reveals a new, often misleading tell; you manage a finite energy bar to inspect guests, then choose whether to listen or pull the trigger. Admit at least one human to deter the Intruder, and weigh the risks from government checks, vigilantes, and a doomsday cult.
Developed by Trioskaz • Published by CRITICAL REFLEX • Setting: post‑Soviet Russia • Page last updated
Players share Visitor tells, edge‑case interactions, and route advice for No, I'm not a Human. Contribute findings or learn safer ways to answer the nightly knock.
Day: examine with TV hints and scarce energy. Night: decide who enters. Visitors left alive will kill human guests.
Prototype in a 2024 anthology; expanded demo on June 9, 2025; full Windows release on September 15, 2025.
New identification trait is revealed each day via TV; traits are circumstantial and not all guests consent to checks.
By June 16, 2025, No, I'm not a Human surpassed 500,000 wishlists on Steam.
Facts verified from official Steam page and media previews; this site is an independent fan resource.
In No, I'm not a Human, the pressure comes from limited verification and irreversible choices. Solar heat pushes people to your door each night; you must admit at least one human to avoid being overwhelmed by the Intruder while keeping Visitors out.
Each day a broadcast reveals a new physical sign. Cross‑check it during daytime dialogs and photo checks before you commit to sheltering someone.
Energy dictates how many body parts you can examine. Spend it on high‑signal checks; you can also end the day early by drinking beer if needed.
After an exam, you can execute a suspect or hear their explanation. There are no direct penalties for killing a human by mistake, but sparing a Visitor risks deaths at night.
Events include a forced entry by the Intruder if you live alone, a government worker requesting a guest for testing, an armed vigilante examining you, and a doom cult causing trouble.
Visitor tells in No, I'm not a Human are circumstantial—humans can show some signs, and not all Visitors show all signs. Guests may refuse exams. Treat each as a weighted signal, not a verdict.
A spoiler‑light trailer and shots that convey the cramped home, nightly knocks, and daytime inspections that define No, I'm not a Human.
Daytime inspections, nighttime admissions, and how to stay alive when the Intruder and special events show up.
What each tell means, why some are unreliable, and how to combine them in No, I'm not a Human.
Choice‑driven outcomes and how interactions across days influence where you end up.
A spoiler‑light checklist to track unlocks at your own pace.
Balance tweaks and bug fixes that affect identification difficulty and nightly events.
The solar crisis, EMERCOM/FEMA messaging, and the social collapse that frames No, I'm not a Human.
No, I'm not a Human released on September 15, 2025 for Steam on Windows. A demo arrived on June 9, 2025, following a 2024 prototype in the Violent Horror Stories anthology. Below is a compact overview.
Sep 15, 2025
Full version on Steam
Windows
Available on Steam
Jun 9, 2025
Free demo on Steam
First‑person horror visual novel
2D with simple 3D movement inside the house
Read guides, track updates, and share findings to make better calls when Visitors knock.
A surge in solar activity makes days deadly. At night, people seek shelter while shapeshifting Visitors imitate humans. You run a safe house, examine guests for signs, and decide who to admit.
Each day a news broadcast reveals one trait. You can examine specific body parts to look for it, but signs are circumstantial, some guests refuse checks, and not every Visitor exhibits the current trait.
If you live alone, the Intruder can force entry and kill you. Shelter at least one human to reduce that risk.
There are no direct gameplay penalties for killing a human by mistake. Leaving a Visitor alive, however, may result in human guests dying while you sleep.
Special encounters include a government worker taking a guest for testing, an armed vigilante who inspects you, and members of a doom cult sought by authorities.
Common demo signs include: flawless teeth, dirty fingernails, bloodshot eyes, hairless armpits, black patches in aura photos, insects inside ears, bleeding gums (teeth check), and skin irritation (hands check). The older anthology prototype also featured blurred photos as a sign.
Windows (Steam). Demo on June 9, 2025. Full release on September 15, 2025. Developed by Trioskaz and published by Critical Reflex.